Innovative gamification strategies to improve student learning outcomes in vocational high schools

(1) Automotive Engineering Education, Faculty of Engineering, Universitas Negeri Semarang 

(2) Automotive Engineering Education, Faculty of Engineering, Universitas Negeri Semarang 

(3) Automotive Engineering Education, Faculty of Engineering, Universitas Negeri Semarang 


Copyright (c) 2024 Ranu Iskandar, Rizqi Fitri Naryanto
DOI : https://doi.org/10.29210/1202424639
Full Text:

Abstract
Keywords
References
Adkha, N. F., Sudira, P., & Iskandar, R. (2021). The mindfulness aspects in the teaching of culinary art in vocational high school. Jurnal Pendidikan Vokasi, 11(2), 155–170. Retrieved from https://journal.uny.ac.id/index.php/jpv/article/view/38402
Agustian, T. (2014). Analysis front wheel alignment (FWA) pada kendaraan Daihatsu Gran Max Pick Up. Universitas Pendidikan Indonesia. Retrieved from https://repository.upi.edu/16168/
Alviyaturrohmah, Saluky, & Muchyidin, A. (2013). Pengaruh Penggunaan Media Pembelajaran Dengan Software Prezi Terhadap Minat Belajar Matematika Siswa. ITEj (Information Technology Engineering Journals), 2(1), 11-18. Retrieved from https://www.syekhnurjati.ac.id/journal/index.php/itej/article/view/12
Ariani, & Diana. (2020). Gamifikasi untuk Pembelajaran. Jurnal Pembelajaran Inovatif, 3(2), 144–149. doi: 10.21009/jpi.032.09
Arifin, A., Ramelan, & Wijaya, M. B. R. (2015). Desain Dan Penerapan Media Berbasis Adobe Flash Professional Cs5 Untuk Meningkatkan Hasil Belajar Siswa Pada Pembelajaran Kompetensi Memelihara/servis Sistem Ac. Jurnal Pendidikan Teknik Mesin, 15(1), 1–5. Retrieved from https://journal.unnes.ac.id/nju/index.php/JPTM/article/view/5318
Arikunto, S. (2010). Prosedur Penelitian Suatu Pendekatan Praktik. Jakarta: Rineka Cipta
Auliya, L., & Lazim, N. (2020). The Development of Miss Ppl (Advanced Microsoft Power Point) Learning Media At Elementary School. Jurnal PAJAR (Pendidikan dan Pengajaran) 4(4), 703-714. doi: http://dx.doi.org/10.33578/pjr.v4i2.8027 703–714.
Dewi, N. R., Astuti, I., & Rahmani, F. A. (2022). Penerapan Desain Pembelajaran ADDIE E-Learning materi Bahasa Inggris pada siswa SMA. Jurnal Ilmiah Mandala Education, 8(4), 2774–2784. doi: 10.36312/jime.v8i4.3978.
Glover, I., Hepplestone, S., Parkin, H. J., Rodger, H., & Irwin, B. (2016). Pedagogy first: Realising technology enhanced learning by focusing on teaching practice. British Journal of Educational Technology, 47(5), 993–1002. doi: 10.1111/bjet.12425
Heni, J. (2016). Penggunaan Gamifikasi dalam Proses Pembelajaran. Jurnal TICOM, 5(1), 1–6. Retrieved from https://www.neliti.com/publications/92772/penggunaan-gamifikasi-dalam-proses-pembelajaran
Hidayat, H., Asri, S., Setiyawan, A., Huda, K., Roziqin, A., & Iskandar, R. (2024). The Implementation of Plasticine Wax Media to Increase the Right-Aligned Lathe Chisel Geometry Understanding for the Students of Automotive Engineering Education During Covid-19 Pandemics. 5th Vocational Education International Conference (VEIC 2023), 1231–1236. Retrieved from https://www.atlantis-press.com/proceedings/veic-23/125997732
Huda, K., Rusiyanto, R., Iskandar, R., & Darsono, F. B. (2024). Analyzing the Requirements for the Creation of Teaching Resources for Mechanical Engineering Practicum Courses in the Study of Mechanical Engineering Education. 5th Vocational Education International Conference (VEIC 2023), 1270–1275. Semarang: Atlantis Press. doi: https://doi.org/10.2991/978-2-38476-198-2_180
Idrus, L. (2019). Evaluasi Dalam Proses Pembelajaran. Adaara, 9(2), 920–935. Retrieved from https://jurnal.iain-bone.ac.id/index.php/adara/article/view/427/0
Iskandar, R. (2019). Pedoman Penilaian Hasil Belajar Peserta Didik SMK Kompetensi Keahlian Teknik Kendaraan Ringan pada Mata Pelajaran Pemeliharaan Sasis Dan Pemindah Tenaga Kendaraan Ringan. Sukabumi: CV Jejak (Jejak Publisher).
Iskandar, R., Arifin, Z., & Sudira, P. (2020). Problems of Automotive Vocational Teaching-Learning Process for Students with Mild Intellectual Disability (MID). International Journal of Advanced Science and Technology, 29(7s), 417–424. Retrieved from http://sersc.org/journals/index.php/IJAST/article/view/9456
Iskandar, R., Rusiyanto, Setiadi, R., Huda, K., & Hidayat, H. (2023). Pengembangan Buku Ajar Interaktif Berbasis QR Code dan Short Link pada Mata Kuliah Praktik Kelistrikan Bodi. Jurnal Ilmiah Wahana Pendidikan, 9(10), 467–477. Retrieved from http://jurnal.peneliti.net/index.php/JIWP/article/view/4482
Iskandar, R., Syafei, M. H. G., Bahatmaka, A., Hidayat, H., & Huda, K. (2023). Utilization of PowerPoint and YouTube as Digital-Based Learning Media: Literature Review. Jurnal Ilmiah Wahana Pendidikan, 9(20), 936–942. Retrieved from http://jurnal.peneliti.net/index.php/JIWP/article/view/7689
Junaidi, J. (2019). Peran Media Pembelajaran Dalam Proses Belajar Mengajar. Diklat Review : Jurnal Manajemen Pendidikan Dan Pelatihan, 3(1), 45–56. doi: 10.35446/diklatreview.v3i1.349
Kemendikbud. (2021). CP & ATP Fase F. Retrieved from https://guru.kemdikbud.go.id/kurikulum/referensi-penerapan/capaian-pembelajaran/smk/teknik-kendaraan-ringan/fase-f/
Marsyaelina, A., Sudiyatno, S., & Iskandar, R. (2022). Appropriate learning media for mild mentally impaired students at inclusive vocational schools: A literature review. Jurnal Pendidikan Vokasi, 12(1), 93–99. doi: . https://doi.org/10.21831/jpv.v12i1.47717
Maulani, G., Wachyudi, K., Astuty, H. S., Saptadi, N. T. S., Hayati, R., Tandirerung, V. A., … Rasmita. (2024). Komunikasi Pendidikan. Serang: Sada Kurnia Pustaka.
Merlin, Lestari, N. D., & Yulaini, E. (2022). Analisis Implementasi Konsep Pembelajaran Akuntansi Kurikulum Merdeka Belajar Pada SMK Di Palembang. PROSIDING SEMINAR NASIONAL PENDIDIKAN IPS, 1, 399–408. Palembang.
Mukhlisa, N. (2023). Validitas Tes. JUARA SD: Jurnal Pendidikan Dan Pembelajaran Sekolah Dasar, 2(1), 142–147.
Petralia, S., Balland, P. A., & Morrison, A. (2017). Climbing the ladder of technological development. Research Policy, 46(5), 956–969. doi: 10.1016/j.respol.2017.03.012
Prabaningtyas, A. (2024). Media Pembelajaran Gamifikasi Menarik Antusias Peserta Didik Sekolah Dasar.
Purnama, S. (2010). Elemen Warna Dalam Pengembangan Multimedia Pembelajaran Agama Islam. Jurnal Pendidikan Agama Islam: Al-Bidayah, 2(1), 113–130.
Rahmawati, I., Suryana, Y., & Hidayat, S. (2021). EDUKATIF : JURNAL ILMU PENDIDIKAN Analisis Kesesuaian Soal Penilaian Tengah Semester IPA dengan Kaidah Penyusunan Soal pada Aspek Bahasa di Sekolah Dasar. 3(6), 3636–3646.
Rati, F., Rohiat, S., & Elvinawati, E. (2022). Pengembangan Multimedia Pembelajaran Interaktif Berbasis Problem Based Learning (Pbl) Menggunakan Aplikasi Articulate Storyline Pada Materi Ikatan Kimia. Alotrop, 6(1), 70–79. doi: 10.33369/alo.v6i1.21799
Rojaki, M. (2023). Peran IDUKA pada Pendidikan Kejuruan dalam Mempersiapkan Sumber Daya Manusia Memasuki Dunia Kerja Much Rojaki. Jurnal Pendidikan Tambusai, 7(1), 1590–1598. doi https://doi.org/10.31004/jptam.v7i1.5463
Sari, D. R. (2020). SMK MATARAM SEMARANG. Retrieved from https://semarangkota.com/03/smk-mataram/#google_vignette
Septiyanto, A., Said, I. U., Wijaya, M. B. R., Setiyawan, A., Khoiron, A. M., & Iskandar, R. (2024). Effectiveness of Implementing Android-Based Variable Valve Actuation (VVA) Media in Learning at Vocational High School. 5th Vocational Education International Conference (VEIC-5 2023), 369–373. Retrieved from https://www.atlantis-press.com/proceedings/veic-23/125997715
Setiadi, R., Sumbodo, W., Kriswanto, K., Bahatmaka, A., & Iskandar1, R. (2024). Skills that Support Mechatronics Vocational High School Graduates. Advances in Social Science, Education and Humanities Research, 137–143. doi: 10.2991/978-2-38476-198-2_18
Setiyawan, A., Sunyoto, S., Septiyanto, A., Budiman, F. A., Kriswanto Kriswanto, A. B., Sudiyono, S., … Pratiwi, I. (2024). Modeling Measuring Instrument Learning Media (MILM) in Block System Practicum for Engineering Education Students. 5th Vocational Education International Conference (VEIC-5 2023). Semarang. Retrieved from https://www.atlantis-press.com/proceedings/veic-23/125997731
Wardana, S., & Sagoro, E. M. (2019). Implementasi Gamifikasi Berbantu Media Kahoot Untuk Meningkatkan Aktivitas Belajar, Motivasi Belajar, Dan Hasil Belajar Jurnal Penyesuaian Siswa Kelas X Akuntansi 3 Di Smk Koperasi Yogyakarta Tahun Ajaran 2018/2019. Jurnal Pendidikan Akuntansi Indonesia, 17(2), 46–57. doi: 10.21831/jpai.v17i2.28693
Wastari, Y. D. A., & Sagoro, E. M. (2018). Penerapan Model Pembelajaran Kooperatif Berbasis Gamifikasi Untuk Meningkatkan Hasil Belajar Materi Jurnal Penyesuaian Pada Siswa Kelas X Akuntansi G Smk Muhammadiyah 1 Yogyakarta Tahun Ajaran 2017/2018. Kajian Pendidikan Akuntansi
Article Metrics


Refbacks
- There are currently no refbacks.

This work is licensed under a Creative Commons Attribution 4.0 International License.