Use of content mastery service using role playing approach improve student's emotional intelligence

Meirizka Liyani Putri(1), Taufik Taufik(2), Frischa Meivilona Yendi(3), Verlanda Yuca(4),
(1) Universitas Negeri Padang  Indonesia
(2) Universitas Negeri Padang  Indonesia
(3) Universitas Negeri Padang  Indonesia
(4) Universitas Negeri Padang  Indonesia

Corresponding Author
Copyright (c) 2019 Meirizka Liyani Putri

DOI : https://doi.org/10.23916/08436011

Full Text:    Language : en

Abstract


Emotional intelligence is the ability possessed by individuals to be able to recognize, understand, manage and manage emotions and understand the emotions of others. There are many problems that arise related to emotional intelligence, especially in the school environment. To be able to overcome this and increase the emotional intelligence of BK teacher students can carry out content mastery services that aim to help students develop and learn new aspects or competencies related to emotional intelligence. Implementation of content mastery services can also be done with a role playing approach by playing the role associated with increasing emotional intelligence.


References


Agustian, A. G. (2001). Rahasia Sukses Membangun ESQ Berdasarkan Rukun Iman dan Rukun Islam. Jakarta: Arga.

Aisyah, S., Hamzah, & Farial. (2017). Efektivitas Layanan Penguasaan Konten Melalui Metode Pembelajaran Simulasi Dengan Teknik Sosiodrama Untuk Meningkatkan Kecerdasan Emosional Siswa Pada Kelas Vii Di Mts Al-Azhar Kec.Alalak Kab.Batola Tahun Ajaran 2017/2018. Jurnal Mahasiswa BK An-Nur : Berbeda, Bermakna, Mulia, ISSN. 2460-9722 , 26-32.

Dinapoli, R. (2009). Using Dramatic Role-Play to Develop Emotional Aptitude. International Journal of English Studies, Volume. 9, No. 2. , 97-110.

Efendi, A. (2005). Revolusi Kecerdasan Abad 21 Kritik MI, EI, SQ, AQ & Succesfull Intelligence Atas IQ. Bandung: Alfabeta.

Firman. (2018). Efektifitas Layanan Penguasaan Konten Menggunakan Model Pembelajaran Role Playing Untuk Meningkatkan Kepercayaan Konselor.Jurnal Ilmiah Konseling , 1-8.

Goleman, D. (2015). Emotional Intelligence (Kecerdasan Emosional) . Jakarta: Gramedia Pustaka Utama .

Hamalik, O. (2010). Proses Belajar Mengajar . Jakarta : Bumi Aksara.

Herlina, U. (2015). Teknik Role Playing dalam Konseling Kelompok. SOSIAL HORIZON:

Jurnal Pendidikan Indonesia, Vol. 2, No 1, Juni 2015. ISSN 2407-5299 , 94-107.

Juniyarti, M. E., Prayitno, & Marjohan. (2018). Content Mastery Service: A Help in Related Counseling Problems Students learning Activities. International Journal of Research in Counseling and Education, Volume 01 Number 03 , 43-46.

Munir, M., & Azam, R. I. (2017). Emotional Intellegence and Employee Performance: An Intervention Based Experimental Study. Journal of Business & Economics, Volume.9, Number 2 , 1-19.

Prihatin, R., & Munir, A. (2016). Penggunaan Teknik Role Playing untuk Mengurangi Perilaku Bullying Siswa Kelas XII MIA SMA Negeri 5 Palu. . Jurnal Konseling & Psikoedukasi, Volume. 1, Nomor.1 , 1-10.

Suranto. (2011). Komunikasi Interpersonal. Yogyakarta : Graha Ilmu .

Susilo. (2018). Meningkatkan Kecerdasan Emosional Melalui Layanan Penguasaan Konten

Pada Siswa. Jurnal Prakarsa Paedagogia, Volume 1, Nomor 1 , 24-34.

Tohirin. (2007). Bimbingan dan Konseling di Sekolah dan Madrasah (Berbasis Integrasi). Jakarta:

Rajagrafindo Persada.

Yuliana, Y., Kristiawan, M., & Tatie, S. (2014). The Effect of Role Play Toward Students’ Speaking Skill (an Experiment Study at Grade XI IPA School 1 Batang Anai, Padang Pariaman regency, West Sumatera, Indonesia). The journal of applied sciences research, Volume. 1, Nomor. 4. , 279-283.

Zahro, A., & Awalya, M. T. (2018). Meningkatkan Empati melalui Layanan Penguasaan Konten dengan Teknik Role Playing. Indonesian Journal of Guidance and Counseling, Volume. 7, Number 2 , 1-6.


Article Metrics

 Abstract Views : 47 times
 PDF Downloaded : 0 times

Refbacks

  • There are currently no refbacks.


Copyright (c) 2019 Meirizka Liyani Putri

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.